Creating a Horror Game in Unity – Part 6: Hiding System

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In my “Creating a horror game in Unity3D” series. I will show you how to create a hiding system similar to that of Outlast or amnesia. You will go near a hidable object and click a button to hide inside. This is using a raycast and written in javascript.

NOTE: Make sure to add a box collider (Any collider to objects so the raycast can be detected!)

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