Not exactly earth shaking: This video shows one way (using a self-made VOP network) to turn a texture image file (or really any kind of texture) into a displacement-node for “real” geometry. Something that pops up every other decade as a question on the interwebs – I hope this version is helpful to get you started!
If your UVs are named with lower case “uv”, obviously you have to use lower case “uv” for the “import attribute” – also if you use UVs on points instead of vertices, use import on points 🙂
For best results, use:
– a high resolution on the displacement image
– floating point values for its pixels (no 8 bit RGB stuff!)
– linear color space
If you want to support my videos, he, if you want to get better audio than on this one – please visit my Patreon page and consider sending the equivalent of a garlic donut with mustard over to my cage … https://www.patreon.com/marcalbrecht