A rich program like Maya needs to hold things together. I combine four features in this tutorial which are basically not related but function nicely in harmony:
→ ProSets (which deal with construction history)
→ MASH network
→ Expressions for the MASH random node
→Bifröst fluid respecting MASH objects as colliders
Prosets is a plug-in for Maya, developed by Mainframe North. If you don’t have it, this tutorial works without it as well. Here is a previous tutorial about the installation of Prosets:
I finally render a frame using a skydome light and Arnold, the skydome mapped with grey and then with an HDR image.
for some stills which show a more detailed fluid interaction, see my blog entry: http://www.maxschoenherr.de/clock/prosets-alembic-and-bifroest/